Throughout the strange, unbalanced thread of Alan Wake's narrative, the writer, who
gives the game its name, is mockingly referred to as, among others, Stephan
King, Raymond Chandler and, most strangely, James Joyce. Personally I felt more
like Garth Marenghi, but it's Stephan King, and his supernatural thrillers,
whose presence is most heavily felt throughout. Alan Wake exists in that same liminal place inhabited by many of
King's novels - where trashy fiction can be both utter nonsense and kind of
important; kind of profound - well, at the very least genuinely enjoyable. Alan Wake gets away with a great deal
because it seems to know this; it's trashy nature slips into the game as a
whole, leaving memories behind which skitter between pure joy, genuine scares,
ham-fisted acting, awful smiles and a few large holes in which moments of the
game just disappeared into shear ordinariness. But, as with Deadly Premonition - the cracked-out Japanese brother to the more straight-faced
Wake - the game's faults and instability help it to become endearing. It's a
bit messy, but when it hits the mark it does so incredibly well and the messiness
only helps to underline the moments of quality.
Saturday, 21 July 2012
Sunday, 8 July 2012
Gaming Report: June
A screenshot from Proteus, showing at Rezzed |
Monday, 2 July 2012
Review: Dark Scavenger
Here's a review of the game Dark Scavenger which was originally published on Critical Gamer earlier this month. Dark Scavenger is made and released by Psydra Games via their website: http://www.darkscavenger.com/ Check it out.
Remember when games
required the player to use their imagination? When places, characters
and whole narrative worlds could be grown from paragraphs of white
text on a monitor? When rudimentary representations were merely
springboards for the player's desire to experience new imaginative
universes? Gamers of a certain age will still be able to fully
recall, and may even still play, primitive graphical and text based
adventure games but for many others (this reviewer included) such
experiences remain vague childhood memories. Psydra Game's
adveture-RPG Dark Scavengers feels like a much needed exercise in
hypnotic regression; an excavation of all those obscure, childhood
adventures of the imagination which many of us lost amidst years of
graphical realism and beautifully rendered interactive worlds.
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