My eyes sting and my hands hang claw-like over the mouse and
keyboard. I have spent the last three or so hours hunched over my glowing
laptop dispensing quick precise death. Or at least for part of the time. The
rest has been taken up with frantic gasps between badly aimed gun shots,
misplaced punches, and strange backward movements which more often than not have
left me leaking florescent red stuff over some indistinguishable hotel
lobby.
Friday, 26 October 2012
Monday, 22 October 2012
Horrible Murdery Game Out Tomorrow
Sooo.... Hotline Miami
is out tomorrow and, though there's loads of other important, life maintaining work
to be done, I'm really looking forward to spending the evening bludgeoning and
being bludgeoned within a sleazy 80s neon malaise (bloody remains apparently
spewed over a post-modern hotel interior).
Sunday, 21 October 2012
Torchlight et al : A Haphazzard Defense of Genre Refinement
I posted a review a
couple of weeks ago on Critical Gamer for Runic Games' RPG sequel Torchlight II. As the review attests it's
a superb action RPG in the vein of Diablo
etc. Despite the much aggrandised looting I actually found the most
exciting and enjoyable aspect of the game to be the combat. This was mostly
down to two things:
1) lots and lots of enemies
2) variety of enemy attack patterns.
So a lot of the time
during combat I was a bit lost amidst the flashing colours; which also left my
puny laptop struggling for breath. But I never felt like my many, many deaths
were unfair; my mortality only ever recalled thanks to me taking my eyes off
the Diablo style health-bubble-thing
for too long. It was a lesson quickly learnt - though also one surprisingly
easy to forget when being pummelled by masses of tentacley djinni-beings.
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