Why do we play stressful games? I find this sort of question
is both easy to answer and still a bit puzzling. Of course stress can help to give
a sense of accomplishment to completing a game's challenges - giving the player
adrenaline enough to feel as if they've just
made it, just managed to get through and time everything perfectly. But it still
seems strange to me to fill one's
past-time with, not just adrenaline, but irritation, frustration, and sometimes
breathless moments of panic. One Piece
Mansion, a PS1 oddity I recently found in a 2nd hand games shop, seems to
courts this type of stress like it were the essence of life. One Piece Mansion (which strangely has
no affiliation with the Manga and anime series One Piece) is a puzzle/management game which, to all intents and
purposes, is driving me mad.