I downloaded this quaint puzzler thanks to it being very
cheap on Steam the other day and found it to be enjoyable if a bit too subdued. First of
all the game looks very pretty and its calm, peaceful hand-drawn backdrops perfectly
encapsulate the atmosphere which pervades this very short adventure. This
atmosphere is perhaps best described as a serene daydream. The game's music equally
keeps this sleepy mood up. Plucked guitars, tinkling bells and soft synths make
sure that whilst you solve the game's relatively meagre puzzles you never feel pressured to stay awake. Even the
narrative, which involves you rebuilding a tiny planet after the eponymous Bang shatters it, is utterly devoid of the usual immediacy which games trash their players
with. In fact its quietly refreshing to be able to play a game at your own
pace. There is no urgency to the puzzles and rebuilding the shattered planet seems
to hardly matter to the planet's lethargic population. This means that when
playing the game I was never stressed about puzzle solving and was able to
enjoy experimentation in a relaxed mood.
The puzzles are also quite neatly connected to the game's bare-bones
narrative. All of the game's puzzles have to be constructed before you can solve
them. Much of the game therefore revolves around searching for missing objects
which, once found, are collected together in order to construct the puzzle. You
can then go about solving it. This structure cleverly echoes the game's meta-puzzle
of rebuilding the tiny planet like a jigsaw, suggesting that everyday objects
and mechanisms are reliant on the well being of the planet as a whole. But this
structure is also problematic. If the idea of scavenging for items sounds
dreadfully boring than you wouldn't be too far off. The 'main' puzzles - i.e. those
which you eventually build - are much
like those found in arch puzzler Professor
Layton, but the searches which precede these more absorbing and sometimes
taxing puzzles are at times very boring and can feel like filler in a game
which is already very short. Much of the time you spend scrutinising the
painterly scenes, not because they are enjoyable to look at but because you
need to find a missing tap or ladder rung. Arguably it's better than the utter despair
which games like Monkey Island can
evoke, with its infamously absurd item puzzles, but unfortunately Tiny Bang Story lacks the buoyant story or
engaging characters to keep you interested.
This disinterest is partially due to the lack of
interactivity and communication the player feels with the game itself. Movement
is represented by a shifting frame, there is no player character, just your cursor
and there is no real communication with the game's NPC's. These characters are
so uninterested in your presence (or lack of) that you end up feeling like your
efforts throughout the game have little point. There is, in a sense, no reward
whatsoever in helping the rather ungrateful inhabitance of this tiny planet and
final, congratulatory frame seems like a parody of an awkward Christmas lunch rather
than the reward for your efforts. In this respect the game's admirably
peaceful, minimalist and no pressure attitude stumbles over its own inherent
problem. Without urgency and an engaging narrative the game becomes a bit too lethargic
and means that completing the game loses meaning and reward. It's a very
beautiful game which is worth buying simply to look at, but it's not quite up
there with other indie titles such as Machinarium
or Limbo. But for a cheap price it's
a nice break from the feverish urgency
of more mainstream gaming experiences.
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