Here Lies a review I wrote for Critical Gamer about the XBLA (and now available on PC) game Deadlight. Its a mix bag of a game and though I remember shouting bad words at the T.V. quite a few times while playing it I also believe it to be a pretty unique vision of the inevitable zombie apocalypse. Visually stunning and quite scary/tense in places. Check out my thoughts after le break.
Zombies are such a popular
subject these days that its even becoming a cliché to mention how popular they
are. Therefore it's probably best to stop going on about clichés and just treat
the zombie game as if it were a genre in itself; I mean would we complain if a
racing game had cars in it? The point really is that zombie games can be quite
different from one another despite having that same common, flesh-eating
factor. Deadlight, a side-scrolling platforming game, and the first game for
Tequila Works (a Spanish studio with some very experienced developers
involved), diverges from the rest of the horde in several ways. Tequila takes a
stripped down side-scrolling puzzle-platformer approach, making survival and
jumping your main concerns within this beautifully ruined setting.
Unfortunately the trail and error approach of Deadlight's traps and puzzles
coupled with a few other issues can leave it feeling needlessly frustrating in
certain sections despite the game's overall sense of style.
Deadlight tells the story of
one man's desperate struggle to find his wife and child amidst an apocalyptic
vision of zombie hell. It also tells the story of a player's desperate struggle
to stop themselves exploding with frustration after listening to the same piece
of audio twenty times before dying again, and again. Its a hard issue to
approach, seeing as difficulty is so often what maintains a game's longevity,
however it's possible in certain circumstances to criticise it and here it can
feel detrimental to the experience. I say 'can' because on the one hand
difficulty is essential to Deadlight's very traditional approach to the
subject.
There's no voodoo here but
the zombies are of the shuffling variety and, while this gives the player more
chance to take a pot shot or two, running away is often the best method of
survival. The game begins by dropping the player into a desperate situation
where Randell Wayne, the protagonist, has lost the party of survivors he was
travelling with to find his wife and daughter. Setting off to search the ruins
of Seattle, Randy picks up a variety of weapons including axes, revolvers and
even a sling shot. However this descent into hell delivers very few bullets and
often leaves you very little time to use them.
Ammunition is therefore a
resource which you spend only in the worst case scenario – even in comparison
to survival horror classics such as Resident Evil or Silent Hill, Deadlight
feels particularly miserly. But this makes every encounter with the shambling
dead threatening and exciting. The sparse 'stamina' given to you for melee
attacks also forces you to think carefully about each individual blow you make.
Combat is therefore never a gung-ho activity, but due to the tension created
through your relative weakness each small victory feels like a satisfying
achievement in the face of over whelming odds. Therefore avoiding combat is an
important part of the game's platforming sections. There are some great
sections where managing the position of your enemy through 'taunts' lets you
strategise a way across an open space.
Other sections invoke modern
games such as Trine or Limbo in their use of puzzles, with one slightly offbeat
chapter sees you navigating an underground labyrinth of traps.
Others feel more like classic adventure game Another World, where you have to
run, jump, vault and shoot very precisely to make it out alive. These sections
can be great fun but they also require quite a bit of trail and error to master
– as was the case with both game mentioned above. Unfortunately Deadlight
frustrates this trial and error system through its often clunky, unresponsive
controls (“I was pressing A!!”) and its check pointing system which at times
leaves you repeating the same audio or visual clip over and over and over again
– causing narrative events to quickly loose all meaning. Games such as Limbo
made trail and error fun by quickly placing the player right back into the
puzzle, ready for you to jump straight in. Deadlight frustrates this system by
turning quick repetitions into slow cinematic moments which begin to lose all
meaning after their twentieth iteration.
The sometimes clunky
controls are probably the worst offenders in this respect. At times Randy
simply ignores commands as if he'd just given up - leaving the player
dumbfounded, having to replay the section again. At other times the game feels
too lenient. Some jumps, which were noticeably just short of target, cause the
player to clip onto a ledge – as if instead of making the jump you simply reached
a 'zone' surrounding it. This of course doesn't ruin the whole experience but
it does make the otherwise slick presentation feel slightly clumsy and
undermines the more meaningful difficulty found in the combat.
Its a shame because visually
Deadlight is an exemplary piece of apocalyptic art. The depth of field given to
the scenery is at times breathtaking in its ruin. Seattle looks like it's
really been through the mill. Littered high-ways, rubble-filled apartment
blocks, dripping sewers; hope is noticeably vacant throughout. The shadowed
foreground also works well with the game's themes and narrative – shadowing
everything in a darkness and de-humanising the remaining population.
Unfortunately that same narrative is also a little weak. The story is the same
old zombie theme of reaching the 'safe-house', while the humans become just as
dangerous as the dead. Characters are also never fully developed, with the
exception of Randy who simply plays the rugged every-man with a heart of gold.
Visually Deadlight is
stunning, with the weighty combat giving the experience a sense of
vulnerability and desperation. Regrettably too often the platforming, which
makes up a majority of the game, feels clumsy and at times frustrating –
deadening the impact of certain locations and events. That said Deadlight is a
very worth while entry into the zombie cannon and any fans of the subject
shouldn't think twice about giving this slice of despair a go.
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