Wednesday, 23 January 2013
Hmmm... More Treasury Adventuring?
So, over the past few days on Twitter Stephan Orlando of Robit Studios - responsible for the excellent, and very much free, Treasure Adventure Game - has been teasing an announcement coming this week. I sometimes wonder why these people can't just tell us without having to stretch these things out but in this case I'm becoming just a bit excited.
Tuesday, 22 January 2013
Proteus to be released 30th Jan
It says it all in the title really, but it's great news! Ed Key and David Kanaga's game Proteus will be available on Steam and through the game's website. Priced at $7.50, which makes it around £5, its a smashing deal as well! From what I've played of the game it's beautiful and very exciting [read my thoughts about it here] and I can't wait to play it as a finished piece. Proteus ahoy!
Monday, 21 January 2013
Top Five Games of Twenty Twelve
Argh! is what I think when I look back on new game releases
in 2012. What have I played? Why haven't I played all these other games? I
could make a far more encompassing list of all the new games I was meant to
play, should have played, and was this close to playing, than that of the
meagre number I did actually play enough to say, however arbitrarily, 'I have
played this and I liked it very much.' New games be damned, is what I think,
before hunching over and feeling like I've missed out on everything. Well,
anyway, out of that meagre crew of games I really, really, actually played this
year I've pulled together a list of 5 which were my favourite - in a very specific
order of magnificence! [And all imfho of course] Here they are:
Wednesday, 16 January 2013
My name is Guybrush Threepwood...
Ah! Someone, somewhere has seen fit to turn the the The Secret of Monkey Island's sword fighting/insult throwing into a playable browser game. It's just as enjoyable/torturous as I remember. Perfect. Now you can remember all the correct answers before you're able to use them!
Sunday, 13 January 2013
SLAVE OF GOD
Slave of God is a free
game whose unique visual presence seems to have inspired a few big games
websites to comment on it. Most notably RPS had an excellent guest article
written by Cara Ellison, who described the game in experiential terms as a kind
of expressionist depiction of a night club. This is pretty spot on and
therefore I would urge anyone interested in the game to first of all play it and
then read Ellison's article. And then, if the day seems to be leaving you with
nothing else, there's always me and this. Hi!
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