Argh! is what I think when I look back on new game releases
in 2012. What have I played? Why haven't I played all these other games? I
could make a far more encompassing list of all the new games I was meant to
play, should have played, and was this close to playing, than that of the
meagre number I did actually play enough to say, however arbitrarily, 'I have
played this and I liked it very much.' New games be damned, is what I think,
before hunching over and feeling like I've missed out on everything. Well,
anyway, out of that meagre crew of games I really, really, actually played this
year I've pulled together a list of 5 which were my favourite - in a very specific
order of magnificence! [And all imfho of course] Here they are:
5. Legend of Grimrock
I am terrified of dungeons. Not real dungeons of course
(which in my experience have only ever housed wax figures), but those dungeons which, in their gaming form, represent all that makes me feel inept, small and
pathetically crap. Dungeon Master I most certainly amn't. And then Legend of Grimrock appears and, possibly
thanks to having a few more years under my belt, I've gained access to all those
dark crevices which my dullish child brain kept me from exploring.
Grimrock is a
dark, winding, morbid labyrinth. Claustrophobic not only in space but movement;
beguiling in its stringency as well as its freshness. Enemies are terrifying,
but it's the puzzles which make this game so exciting and atmospheric. What is Grimrock? It is a deep dark puzzle. It
is also appropriately describable as a survival RPG. And in this respect Legend of Grimrock gives you a feeling of
character development which no other RPG this year has.
Starting with nothing (you are a group of prisoners flung
into the labyrinth) you use sparingly all that you find along the way. Health
is a constant worry while scrounging around a room looking for that last rock
you threw really gives you an impression of the rag-tag band that you are. And
then, when you've pulled all your resources and brain power together; when you've
managed to descend further than this dark maze had you believe you ever could,
a murmur from the darkness... a Goromorg emerges.
4. FTL: Faster Than Light
What can I say about FTL
which hasn't already been said a thousand times? RPS pretty much hit the nail
on the head with their series of articles on the game, but that won't stop me
from prattling on, Oh no!
FTL is superb! A
kind of short-form RPG which - like Grimrock
- serves to recall some of the exhilaration which comes from difficulty and
stress. Perpetually called a rogue-like-like, FTL is a series of rooms, events and battles in the guise of a sci-fi
quest (you know, it's like a rogue-like). Randomly generated baddies, shops and
events mean that, though success is sometimes down to luck, you are always
trying to make the best of what you are given.
Crew fatalities are likely, victory is far from an
inevitability - this is like The Wrath of
Kahn as RPG! And what's really great is that this calamitous space epic takes
place in one sitting. And so it is, in fact, only one of many mini-epics. The
next has you struggling with a single crew member due to an early mishap. In
the next encounter with pirates she perishes in a fire. Next time, victory,
thanks in part to the help of an insectoid race. FTL allows for numerous narratives; each one unique and each one born
from struggle.
3. Dishonored
Wait, this order of magnificence thing is all over the
place. Anyway, where were we? Dunwall is the place and murder the game. Or not.
Perhaps only a little bit of murder. Perhaps none at all. Either way Dunwall is
full of violence. This somewhat cartoonish world of industrious politics is all
about death. It wafts down the dripping alleyways and shrouds the city's
rooftops even as the sun blanches them a magnificent white.
Wealth founded on aggressive and cruel resource gathering; aristocrats bathing in
brothels as miscellaneous corpses are slung into dried river beds; decadent parties
thrown while the poor struggle to hold back the encroachment of a shambling plague.
The imagery of Dishonored is strong
and sometimes remarkably shocking. And for this reason I found the game
outstanding.
That said there is much criticism which could be levelled at
Dishonored. Most notably, and much
like Bioshock before it, the narrative
suggests freedom only to end in a disappointingly weak summation of your
actions. But in spite of the weak narrative the game does offer real freedom in
the form of level to level gameplay. Here the player is given a remarkable
breadth of choice in dealing with a given assassination. It may be a short game
but Dishonored makes up for this in
the depth of level design. Oh, and Blink.
Possibly the best game mechanic this year.
2. Hotline Miami
Sheesh! I'm fucking sweating and buzzing and its 2:30 am and
how am I supposed to get to sleep like this. Ok. Click. Fuck. That one guy that
one guy! Ok.
'Hotline Miami is one hell of a drug', is what I would say
if I was all cool and into drugs and so forth. It's not like drugs - it's like an
amazing game. Or, actually, it is an
amazing game! But one which makes you buzz your bloody tits off. Its
infuriating and addictive and confusing and restless and horrible and
intriguing and has fucking amazing music!
Hotline Miami is
minuet actions and hair's breadth decision and its drenched in a rotten neon
light. It is a bit like drugs. Or it
would be if those drugs were engineered by Gasper NoƩ and if he had a fixation on Alien Breed.
Hotline Miami is
by quite a margin the most physically engrossing game I've played this year.
1. Dark Scavenger
Ok ok, so... I know what you're thinking, Dark Scavenger is not the best game
released this year. And of course you're partly right (you always are, damn
you!), but there's something it has on its side. There's a magic here, not of nostalgia
per se, but of childish fun - of unbridled imagination. It's telling that one
reason I love this game is that I like the pictures.
Dark Scavenger is
an amazing conglomeration of ideas which slowly, over the course of its
narrative, develop into a game of surprising depth and sensitivity - evoking
themes of violence, power, friendship and drunkenness. And yet the story is
never rigidly trained towards such evocations. If anything it remains playful
throughout and, compared to a game such as the heavy handed Spec Ops: The Line - which, I should
say, is also one of the most admirable releases this year -, manages to suggest
ideas above and beyond the supposed station of an indie sci-fi RPG while still
being both genuinely fun and funny - and with nary a hint heavy-handedness.
And so, even when I'm reading the last words of a dying
friend; even when I realise the inevitable corruptive nature of power; even
then I can still say, without cynicism, that I like the pictures. I like the
way when a character falls over their image is turned on its side. It can be
utterly silly, crude, absurd and surreal; its combat mechanic is exciting and addictive
- also giving the game opportunity for numerous playthroughs - and the dialogue
is almost perfect. But gushing is of course not much fun to read, so I'll just
say I love it. I absolutely love it.
I'm ashamed to say that I have played none of those games. It's probably a pretty good list though :)
ReplyDeleteUntil very recently, I had no idea what FTL was, aside from something internet people kept talking about. I'm happy to say that I'm now fully clued up and if it ever ends up on my Vita, I might even play it.
I'm sure I'll get around to playing Dishonored at some point. I just wish it were a bit more colourful & would stand out more. On visuals alone, it looks like a million other games I've played, though I'm sure it's quite different when you actually get stuck in.
I think 3 out of the 5 games here comes from just not having the time to properly sit down and play for hours on end (at the moment I'm desperately trying to play Farcry 3). FTL is amazing for that, its almost the perfect laptop game! I'd definitely say give it a go, its an incredible little game. Would be great for the Vita! - though possibly a bit fiddly
DeleteI do get what you mean with Dishonored, its a bit grey. But some of the vistas are nice - and I think the freedom of movement makes the environments much more engaging.