Argh! is what I think when I look back on new game releases
in 2012. What have I played? Why haven't I played all these other games? I
could make a far more encompassing list of all the new games I was meant to
play, should have played, and was this close to playing, than that of the
meagre number I did actually play enough to say, however arbitrarily, 'I have
played this and I liked it very much.' New games be damned, is what I think,
before hunching over and feeling like I've missed out on everything. Well,
anyway, out of that meagre crew of games I really, really, actually played this
year I've pulled together a list of 5 which were my favourite - in a very specific
order of magnificence! [And all imfho of course] Here they are:
Showing posts with label Game of the Week. Show all posts
Showing posts with label Game of the Week. Show all posts
Monday, 21 January 2013
Sunday, 13 January 2013
SLAVE OF GOD
Slave of God is a free
game whose unique visual presence seems to have inspired a few big games
websites to comment on it. Most notably RPS had an excellent guest article
written by Cara Ellison, who described the game in experiential terms as a kind
of expressionist depiction of a night club. This is pretty spot on and
therefore I would urge anyone interested in the game to first of all play it and
then read Ellison's article. And then, if the day seems to be leaving you with
nothing else, there's always me and this. Hi!
Thursday, 27 December 2012
Thirty Flights of Loving
When playing Brendon Chung's short game Thirty Flights of
Loving I can't help but be reminded of the sporadic energy which seemed to
enthuse the early films of Jean-Luc Godard. A florescent mixture of ideas,
influences and oblique storytelling propels this short into a dream-like
state which crosses in an out of playful parody, postmodernist tangles and
artful themes of memory, love and loss. In equal measures it plays out as a
heist, a love story and a dream. Yet at its heart Thirty Flights of Loving remains
a fun and inventive piece of interactive fiction.
Saturday, 21 July 2012
GOTW: Alan Wake
Throughout the strange, unbalanced thread of Alan Wake's narrative, the writer, who
gives the game its name, is mockingly referred to as, among others, Stephan
King, Raymond Chandler and, most strangely, James Joyce. Personally I felt more
like Garth Marenghi, but it's Stephan King, and his supernatural thrillers,
whose presence is most heavily felt throughout. Alan Wake exists in that same liminal place inhabited by many of
King's novels - where trashy fiction can be both utter nonsense and kind of
important; kind of profound - well, at the very least genuinely enjoyable. Alan Wake gets away with a great deal
because it seems to know this; it's trashy nature slips into the game as a
whole, leaving memories behind which skitter between pure joy, genuine scares,
ham-fisted acting, awful smiles and a few large holes in which moments of the
game just disappeared into shear ordinariness. But, as with Deadly Premonition - the cracked-out Japanese brother to the more straight-faced
Wake - the game's faults and instability help it to become endearing. It's a
bit messy, but when it hits the mark it does so incredibly well and the messiness
only helps to underline the moments of quality.
Friday, 18 May 2012
Game of the Week: Time Gentlemen, Please!
The history of comical pastiche is one of varying success. Family Guy's parody of Star Wars succeed only in being the most
turgidly boring thing ever created by human minds while films such as The Princess Bride and Chinatown showed that, done properly and
with some intelligence, pastiche can be
as good as those which they lampoon and pay tribute. Spaceballs fits somewhere in the middle I guess.
This week's game, Time
Gentlemen, Please!, developed by Size Five (formally Zombie Cow) Games, who
were responsible for Time Gentlemen's
freeware predecessor Ben There, Dan That,
possibly sits a bit higher than Spaceballs
on the scale of Family Guy (-20) to Chinatown (+ 2,000). Despite what I just
wrote please don't be put off by my comparison to Spaceballs (the scale means nothing!), Time Gentlemen is a genuinely funny game which pays great homage to
the classics of the point-and-click genre while also being a clever and
deserving example of it.
Sunday, 13 May 2012
Game of the Week: Bioshock 2
Finding myself working far more than I'd ever reasonably
want to I thought that a good way to make sure that I continued to write
regularly was to make an easy and accessible way to discuss videogames (for
myself that is). So I hope to suggest a 'game of the week'. This might be a game I'm currently playing or a game which I think is worth talking about - whether its surprisingly good or remarkably bad. Ultimately it allows me to indulge in a bit of creative bankruptcy and also lets me chat about games I like - win, win.
Kicking off this week I want to look at a relatively recent, big
budget game which kind of deserves a bit more credit than it received. It's Bioshock 2 of course! woop! Now the first game, Bioshock 1, is certainly more
worthy of 'classic' status, despite the fact that its plays like a crayon
drawing of System Shock 2, but I personally
think that it's the sequel which has the better gameplay. It might lack the impact of setting which the
first game had, and misses out on having truly insane characters such as Sander
Cohen or Steinmen, but I think Bioshock
2 provided a much more convincing and exciting experience overall.
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