Showing posts with label Releases. Show all posts
Showing posts with label Releases. Show all posts
Wednesday, 23 January 2013
Hmmm... More Treasury Adventuring?
So, over the past few days on Twitter Stephan Orlando of Robit Studios - responsible for the excellent, and very much free, Treasure Adventure Game - has been teasing an announcement coming this week. I sometimes wonder why these people can't just tell us without having to stretch these things out but in this case I'm becoming just a bit excited.
Tuesday, 22 January 2013
Proteus to be released 30th Jan
It says it all in the title really, but it's great news! Ed Key and David Kanaga's game Proteus will be available on Steam and through the game's website. Priced at $7.50, which makes it around £5, its a smashing deal as well! From what I've played of the game it's beautiful and very exciting [read my thoughts about it here] and I can't wait to play it as a finished piece. Proteus ahoy!
Wednesday, 16 January 2013
My name is Guybrush Threepwood...
Ah! Someone, somewhere has seen fit to turn the the The Secret of Monkey Island's sword fighting/insult throwing into a playable browser game. It's just as enjoyable/torturous as I remember. Perfect. Now you can remember all the correct answers before you're able to use them!
Monday, 22 October 2012
Horrible Murdery Game Out Tomorrow
Sooo.... Hotline Miami
is out tomorrow and, though there's loads of other important, life maintaining work
to be done, I'm really looking forward to spending the evening bludgeoning and
being bludgeoned within a sleazy 80s neon malaise (bloody remains apparently
spewed over a post-modern hotel interior).
Wednesday, 28 March 2012
Cures for the Gaming Blues - Some forthcoming releases
With the recent nonsense surrounding Mass Effect 3 and the
series' indomitable 'fans', my cynicism for big budget games has started to
reach dangerous levels. The blame for this rubbish without doubt falls across
the board as the self-righteous ME fan's
disillusionment is surely only encouraged by the growing incomprehensibility of
the games publishing industry. Crippling DRM and unashamedly flagrant DLC have naturally
worn down gamers and their response seems to have come in the form of
miscalculated rage, which is, I guess, understandable. But with all these
issues now clouding the general excitement and fantasy which game releases once
inspired, it's worth turning to smaller games which, not without grand
ambition, have managed to exist without all the marketing politics which now
plague the colossal budgeted 'AAA' games.
Here are four forthcoming games which are looking pretty inspiring:
Tuesday, 27 March 2012
Dragon's Dogma OXM preview video
From Software's recent
forays into the RPG showed that a little Japanese hardcore-ness can do wonders
for the traditionally Western open-world fantasy RPG. This video from OXM shows
that Capcom's upcoming open-worlder could be similarly invigorating. Seemingly
lacking a fast travel option (this of course doesn't discount the obligatory
mechanic showing up later in the game), there is an overall sense of danger and
atmosphere which, if the Souls games taught us anything, can do wonders when
becoming immersed in a game. The presenter's promise of depth to the 'pawn'
mechanic also sounds great (if the game manages to deliver). I love the idea
that the player will essentially be able to build their own party - if anything
this reminds me more of Balders Gate than Elder Scrolls.
Unlike the Dark Souls, whose open-world was
almost wholly inhabited by baddies, Dragon's Dogma looks a tad more human.
However I am excited by the idea of a truly challenging world to explore - the
woods, while the video shows us little actual exploration, look both inviting
and terrifying. Weirdly I'm most excited by the prospect of being caught short
and having to run through the pitch black night with zombies on my tracks! Its
an exciting propsect for what originally looked like a pretty standard
RPG.
Put simply Dragon's Dogma looks pretty great!
Heres the video courtesy of OXM
Tuesday, 20 March 2012
2 RPGs available to Download
A very quick blog:
I've just found out that two classic RPGs (both with
suitably silly names) are available to download on PC so I thought I'd let everyone
know!
First, which was released yesterday, is Ys: The Oath
Felghana. It's a remake of Ys III in 3D and looked amazing on the PSP version
released a couple of years ago. It's got a pretty standard plot but the gameplay
is brilliant. It's much more action packed then many JRPGs and involves much platforming
and button mashing. Great fun. I think that I'm going to wait for it either to
come down in price - as things tend to do on Steam - or buy it next month. I'm really
looking forward to replaying this game.
The second game, available on GOG, is the under-rated West
meets East turn-based RPG, Anachronox. The turn-based combat was an unlikely model
for an RPG developed by Ion Storm but it works perfectly well. The characters
and story are incredible, the setting
is bizarre and epic, and the dialogue is amazing! This is a game which I
actually kind of forgot about until today, but I'm really looking forward to
re-playing what I remember to be an incredibly fun RPG.
Friday, 27 January 2012
Freeware Love: Treasure Adventure Game
They say nothing in life is free. Nothing, that is, except
freeware! Over the years I've downloaded my fair share of free games with often
little to no expectation for satisfying or memorable game play. Once in a while
though you find a game which, whilst developed with a nonexistent budget and
released for free, is in fact as good as any retail game. Games such as Spelunky and Digital: A Love Story proved that freeware games can be deep,
immersive experiences in which production values have no rightful place and
where personal creativity is king. I recently came across a freeware game
called Treasure Adventure Game which
proved to be just such a game.
Tuesday, 6 September 2011
Viktor Antonov - Half-Life 2 and Dishonoured
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The Citadel wall |
Half-Life 2 is an excellent game on many fronts. One of most interesting (though not the only) aspects is the design for the game’s environments. Set in a dystopian future where humans are ruled by an oppressive alien force, the game does not simply present a world on the edge of destruction due to alien invasion, but rather creates locations which are uncanny in their familiarity. The designs are reminiscent of cities and sites which we may all know. The central locale of City 17 was reportedly designed with Eastern European, Soviet Bloc countries in mind. The city echoes the insipid kind of repression associated with modern oppressive regimes; its streets are empty a part from clusters of military police or slow moving civilians, their heads down often murmuring nervously. The alien-ness of the outerspace, or inter-dimensional, invasion is felt by the constant presence of the Citadel - like a monument to the faceless industrialism at the heart of the game’s enemies. City 17’s design creates an amazing sense of an organised invasion – not one of utter destruction – in which human dwellings and spaces are no longer pleasant; more spaces of necessity rather than for living.
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